Broadly speaking, esports include a range of multiplayer, online video games, from the bestselling Call of Duty franchise to chess, to digital card games like Hearthstone, and NBA 2K21, an entire franchise of simulated basketball games created in partnership with the National Basketball Association.Įsports have gradually made their mark in K-12 schools, too: The High School Esports League, for example, boasts more than 2,100 partner schools and more than 60,000 student participants across the U.S. In 2018, for example, the League of Legends world championship finals drew 100 million viewers-more than that year’s Super Bowl-and in 2021 worldwide esports revenues will surpass $1 billion. Its proponents say it’s far more inclusive than traditional sports-and paves the way to future careers while building social-emotional skills for those jobs.īy any measure, esports is a massive industry. ![]() From Edutopia Diverse Students Find a Home in EsportsĪ fast-growing industry is making its mark in U.S.
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